Shaman Fight

General Rules
The shaman fights are held once each 500 years. The origin of tournament are the two stars of destruction, Ragoh and Keito, flying across the sky and proclaim to all the shamans of the start of the tournament. The year of the shaman fight in the story is around 2000.

Round One

 * To get to the Shaman Tournament, a shaman must get a badge and a means of communication with the Council - an Oracle Bell.
 * Shamans without an oracle bell are not allowed in the Patch Village, where the second round takes place.
 * To get an oracle bell, the shaman must fight against a representative of the Council (one of the Patch) and defeat him or her within ten minutes.
 * In case of loss or damage to their oracle bell, shamans may apply to the Council and receive a new oracle ball.
 * Once a shaman receives an oracle bell, a shaman must participate in three matches, two of which must end in victory to go to the next round. A draw is considered a win for both opponents. The shaman, who does not win two out of three matches is out of the tournament.
 * The loser in a duel is the shaman who is first to deplete their Furyoku.
 * A shaman who does not appear to a fight loses.
 * A shaman can refuse to fight, but then this fight will be considered a loss for the shaman.
 * At least one representative of the judges should watch.
 * Shamans can use any type of weapon control and any number of guardian ghosts.

Round Two

 * Shamans who get a pass in the second round (winning two matches out of three in the first round), should by all means for months to find the Village of Patch, in which a second round.
 * Shamans who do not find the Village within a month will be disqualified.
 * Only Shamans are allowed in the Village. The Village, Shamans not participating in the tournament who are either disqualified or not involved at all, and fans or tourists may be present at the time of the tournament.
 * Admitted shamans to participate in the second round will have to join together in groups (teams) of three people and register. Shamans who do not assemble a team of three people will be disqualified.
 * Number of matches for each team are established by the Council.
 * The team losing at least one official match is disqualified.
 * Officially considered to be a duel, appointed by the Board, or a duel, which is being watched 15 or more shamans.
 * The loser is the team in which all three participants are depleted furyoku.
 * The team who refuses to fight are losers.
 * In this round, fighters are allowed to use any form of control, any weapon and any number of custodians, as in the first round.
 * A duel should involve all three members of the team.
 * The winner is forbidden to finish off a loser.
 * The losing team gets as a consolation prize: a discount on all goods and services of the Village of Patch.
 * Any attempt to deceive the Council will end in disqualification.