Shaman Fight

General Rules
The shaman fights held once in 500 years. The origin of tournament are the two stars flying across the sky and proclaim to all the shamans of the start of the tournament.

Round one

 * To get to the Shaman Tournament, a shaman must get a badge and a means of communication with the Council - oracle bell. Shaman without a oracle bell are not allowed in the village of patch, where the second round takes place.


 * To get a oracle bell, the shaman must fight with a representative of the Council (one of the patches) and defeat him or her within ten minutes.
 * In case of loss or damage to oracle bell, shaman may apply to the Council and get a new oracle instead of the old.


 * Once a shaman receives an oracle bell, a shaman must participate in three matches, two of which must end in victory to go to the next round. A drawnis considered a win for both opponents. The shaman, who does not win two out of three matches is out of the tournament.


 * the Loser in a duel is the shaman who is first to deplete their furyoku.


 * Who appeared not to fight a shaman is a loser.


 * A shaman can refuse to figh, but hen this fight will be considered a loss for the shaman.


 * During the fight should watch at least one representative of the judges.


 * Shaman can use any type of weapon control and spirit of any number of guardian ghost.

Round two

 * Shaman, get a pass in the second round (winning two matches out of three in the first round), should by all means for months to find the village of patch, in which a second round.
 * Shaman, who do not find the village for a month, will be disqualified.
 * In the village of patch allowed only shamans. The village may be present at the time of the tournament and shamans, not participating in the tournament (losing or not involved at all) as fans or tourists.
 * Admitted shamans to participate in the second round to join together in groups (teams) of three people and register. Shamans do not assemble a team of three people will be disqualified.
 * Number of matches for each team established by the Council.
 * The team, losing at least one official match is disqualified.
 * Officially considered to be a duel, appointed by the Board, or a duel, which is being watched 15 or more shamans.
 * The loser is the team in which all three participants completed furyoku.
 * The team refused to fight, is a loser.
 * In a duel allowed to use any form of control, any weapon and any number of custodians, as in the first round.
 * In a duel should involve all three members of the team.
 * The winner is forbidden to finish a loser.
 * The losing team gets as a consolation prize discount on all goods and services in the village of patch.
 * Any attempt to deceive the Council will end disqualify team