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The Patch Tribe (パッチ族 Pacchi-Zoku) are a group of Native American shamans who serve the will of the Great Spirit and are responsible for overseeing the Shaman Fights and the selections of new Shaman Kings.[1]

Years after the Shaman Fight in AD 2000, the Tribe was massacred by Kamogawa Yohsuke, YVS, and the Rapt. The sole survivor was Alumi Numbirch.[2]

About[]

The Patch Tribe resides within the Patch Village for the majority of their lives, performing regular day-to-day tasks to provide for the general wellbeing of the tribe.[3] Every 500 years, they host the Shaman Fight, being in charge of monitoring and testing various shamans, as well as the preparation and coordination of the event itself.[1]

The tribe's chieftain (族長 zokuchō),[1] also known as Big Chief (ビッグチーフ Biggu Chīfu),[4] is not only the leader of the tribe as a whole but also the head overseer and organizer of the Shaman Fight.[5] Once the Shaman King candidate is chosen, the chieftain personally escorts them down to the King's Sanctuary[6] and stands as the last guard while the candidate sleeps.[7]

Ten Officiants[]

The Ten Officiants (十祭司 Jū Saishi, or "Ten Priests") are members of the Patch Tribe who serve as representatives of the tribe and as monitors for the competing shamans.[8] When not conducting their responsibilities concerning the fight, their day job is to sell Patch memorabilia and food items, to cover the expenses of the tribe.[3] Some Officiants have individual roles within the Shaman Fight, such as Radim who acts as the general host and referee of the tournament.[9] Although the Officiants are supposed to remain neutral and impartial, some form biased opinions and throw their support behind factions within the competitors: In AD 2000, Magna, Nichrom, and Namari support Asakura Hao, while Silva supports Yoh.

Once the Shaman King has been determined, the Officiants act as their protectors, guarding both the new King and Great Spirit as they merge into one.[6] In order to do so, the Officiants take their places within their respective Plants on the underwater continent of ; these Plants simulate various environments on Earth and form the path that the Shaman King must first take to reach the Great Spirit.[10] Afterwards, as is the law of the tribe, the generation of Officiants overseeing the Shaman Fight must convert to the religion of the current Shaman King. As such, the members in AD 1500 became the Knights Templar.[11]

Members[]

Chieftains e v
Big Chief portrait
Big Chief
(ビッグチーフ Biggu Chīfu)
Big Chief is an ancient chief of the tribe. Before death, they used a secret tribe technique to become a Seirei so they could continue protecting the tribe as the Guardian Ghost of the successive chiefs.
Uran Uran portrait
Uran Uran
(ウランウラン Uran'uran)
Uran Uran was the tribe's chief during the Shaman Fight of AD 1500.
Goldva portrait
Goldva
(ゴルドバ Gorudoba)
Goldva is the tribe's chief during the Shaman Fight of AD 2000.
Patch Officiants
Silva portrait
Silva
(シルバ Shiruba)
A descendant of Hao's life in the tribe, Silva is assigned to test and oversee Asakura Yoh. He is also responsible for overseeing Tao Ren, following Chrom's death, and later Umemiya Ryunosuke.

Silva has five guardian ghosts known as Silver Arms: Silver Horn, a buffalo spirit; Silver Rod, a snake spirit; Silver Shield, a turtle spirit; Silver Tail, a coyote spirit; and Silver Wing, an eagle spirit. His Plant is the Glacier.

Kalim portrait
Kalim
(カリウム Kariumu)
Kalim is one of Silva's friends and is responsible for overseeing Usui Horokeu and the members of Icemen.

Kalim's guardian ghost isBlack Sickle, a bull spirit, with a bull's skull and leg bones as media. His Plant is the Plateau.

Radim portrait
Radim
(ラジム Rajimu)
Radim is the officiant who is selected as the moderator of the tournament. He is also responsible for overseeing the members of Team "Mariachi" and Team "T-Production".

His guardian ghost is Platinum Sword, an Australian pelican spirit, with his microphone as a medium. His Plant is the Lake.

Nichrom portrait
Nichrom
(ニクロム Nikuromu)
Nichrom is the youngest of the Patch Officiants, receiving his position at the age of 8 years old after the death of his older brother, Chrom, by the hands of Tao Ren. After his brother's passing, he is given the responsibility of overseeing Johann Faust VIII and later Team "Niles" and Team "Tsuki-Gumi".

His guardian ghosts are Yellow Whip, a scorpion spirit, with a scorpion's tail as a medium, and Purple Kick, the locust spiri,t which he inherited from his older brother. His Plant is the Cave.

Magna portrait
Magna
(マグナ Maguna)
Magna is responsible for overseeing the members of Team "Hana-Gumi", Team "Hoshi-Gumi", and Team "Magical Princess". He openly supports Hao and, like others who do so, takes pleasure in intimidating some of the remaining contestants in the tournament.

His guardian ghost is Magnescope, a great horned owl spirit. His Plant is the Volcano.

Namari portrait
Namari
(ナマリ Namari)
Namari is an open supporter of Hao becoming Shaman King, intimidating some of the remaining contestants in the tournament. He is responsible for overseeing the Gandhara shamans, and also Team "Tsuchi-gumi".

His guardian ghost is Red Rope, a cobra spirit. His Plant is the Desert.

Bron portrait
Blon
(ブロン Buron)
Blon is responsible for overseeing Lyserg Diethel and the members of X-Laws. Blon and Renim are tasked with "reeducating" Silva after Silva tried to steal the Grand Elemental Spirits.

His guardian ghost is Blue Net, a spider spirit, with his wrist and ankle cuffs as mediums. His Plant is the Valley.

Renim portrait
Renim
(レニム Renimu)
Renim is responsible for overseeing Chocolove McDonnell, the members of Team "Haiti 800" and Team "Nazca". Renim and Blon are tasked with "reeducating" Silva after Silva tried to steal the Grand Elemental Spirits.

Renim's guardian ghost is Clear Coat, a chameleon spirit. His Plant is the Jungle.

Thalim portrait
Thallim
(タリム Tarimu)
Thallim is a responsible for overseeing the members of Team "Kabbalahers" and Team "Cowboys". He also operates the series of Patch's Cafés.

Thallim's guardian ghosts are Green Seeds, the spirits of countless plants, with the seeds as mediums for his many different Over Souls. His Plant is the Ocean.

Rutherfor portrait
Rutherfor
(ラザホー Razahō)
Rutherfor was not responsible for overseeing any participants. Her guardian ghost is Grey Saucer, the spirit of an alien who crash landed on earth thousands of years ago. Her Plant is the Space.
Chrom portrait
Chrom
(クロム Kuromu)
Chrom was the first and only officiant to die in the preliminary rounds of the Shaman Fight, during the testing of Tao Ren. Chrom was also responsible for Johann Faust VIII, but with his death, those responsibilities were passed to Silva and Nichrom.

Chrom's guardian ghost was Purple Kick, a locust spirit.

Hydro portrait
Hydro
(ハイドロ Haidoro)
Hydro is the reincarnation of Asakura Hao. He was an officiant during the Shaman Fight of AD 1500. Hao chose to be born as a tribe member so that he could steal the Spirit of Fire. He was killed by Asakura Yohken and Matamune.
Knights Templar
Knights Templar
(テンプラ騎士団 Tenpura Kishi-dan)
The Knights Templar are the officiants from the Shaman Fight of AD 1500 and now serve Fra YVS.
Others
Lip & Lap
Lip and Rap
(リップ & ラップ Rippu & Rappu)
Lip & Rap are two young girls who assist Goldva and escort Hao to the King's Shrine.
Alumi-Numbirch
Alumi Numbirch
(アルミ・ニウムバーチ Arumi Niumubāchi)
The sole living survivor of the tribe, Alumi Numbirch is the daughter of Silva and inherited his Guardian Ghosts, Silver Arms. She was trained by Anna Y. Kyouyama and is known as "Anna the Itako III."

For the Flower of Maize, she joins Team Hao as a Captain and the team manager.

Abilities and Powers[]

Long before the first Shaman Fight, the Patch were shamans and learned advanced technology from an extraterrestrial, such as the Oracle Bell.[12]

The Patch are also capable of creating powerful and complex Over Souls, including vehicles and barriers.[13][14] They can further increase their strength through the use of the Patch Song, a hypnotic technique that augments their Furyoku and alters their mental states and personalities.[15]

Spirits[]

Since a long time ago, animals that are related to the Patch tribe turn into nature spirits when they die. When the young Patches exceed a set age limit, a ritual is held for them in order for them to find the nature spirit that will protect them in the future. Under the guidance of the Medicine Man, they are carried into a process of deep meditation, that sets them into a pseudo-death state. Then the nature spirits start gathering, and as soon as the young Patches receive one, they're brought back from death's depths. In the end, each youth is bound together, by a mutual agreement, with the spirit that was brought back with them. It is not impossible for a Patch to bond with more than one spirit during this process.

Five Grand Elemental Spirits
Five Grand Elemental Spirits

The Five Grand Elemental Spirits

The Spirits of Earth, Wind, Rain, Thunder, and Fire are the five greatest spirits to exist and owned by the Patch Tribe. They were once part of the Great Spirit itself, and just like it, they formed from a collection of spirits rather than a single individual. Due to this, each retains the ability to grow stronger and evolve by consuming more spirits, adding these spirits' power onto their already significant power.

500 years ago, Hao was reincarnated as one of the tribe members of the Patch tribe and managed to steal the Spirit of Fire from them. He reincarnated in the present together with the spirit, to become the teenage twin brother of Asakura Yoh. The other four Spirits are currently kept hidden by the Patch Tribe, in the deepest parts of the Great Spirit and guarded by the four kings of hell, to prevent others from stealing them away.

Sati Saigan of the Gandhara had plans to obtain the four Spirits and pass them on to Tao Ren, Asakura Yoh, Chocolove McDonnell, and Usui Horokeu. It was theorized that once Hao had combined with the Great Spirit, the Spirit of Fire would be detached from him and from that point onwards could be claimed by Lyserg Diethel. She believed that with the help of the Five Great Spirits, the five children could defeat Hao even if he had become one with the Great Spirit and obtained the power of the Shaman King.

Anime/Manga Difference[]

In the 2001 anime series, half of the Patch Officiants are never officially introduced and many of them are only seen in cameo appearances with no real resemblance to the ones seen in the manga series. however, the main focus lies primarily on Silva and Kalim, while Magna is replaced with Zinc as Nichrom's main partner.[16]

Zinc

Zinc1

Zinc of the Ten Patch Officiants

See More: Zinc

Zinc is a shaman of the Patch tribe who fights along with Nichrom, Kalim, and Silva when they attempt to help Asakura Yoh out. Due to the fact he is in the 2001 anime series, although he does not have a plant. much Like Nichrom, he is given a power boost by Hao. Also, he is given nine other guardian ghosts to make himself a suit of spiritual armor much like Silva that can also be combined into Totem Pole Cannon like the Silver Arms.

His guardian ghost (most likely the first one he Over Souled) is a vulture or buzzard with his medium being the feather plates he wore.

Trivia[]

References[]

  1. 1.0 1.1 1.2 Shaman King Manga - Chapters 27-28
  2. Shaman King Manga - The Super Star Chapter 13
  3. 3.0 3.1 Shaman King Manga - Chapter 109
  4. Shaman King Manga - Chapter 32
  5. Shaman King Manga - Chapter 37
  6. 6.0 6.1 Shaman King Manga - Chapter 264
  7. Shaman King Manga - Chapter 282
  8. Shaman King Manga - Chapter 31
  9. Shaman King Manga - Chapter 113
  10. Shaman King Manga - Chapter 268
  11. Shaman King Manga - Flowers Chapter 25
  12. Shaman King Manga - Chapter 296
  13. Shaman King Manga - Chapter 113
  14. Shaman King Manga - Chapter 259
  15. Shaman King Manga - Chapter 274
  16. Shaman King Anime - Episode 57

External Links[]

[v · e · ?]
Patch Tribe
Tribe Chief: Goldva  •  Uran Uran
Ten Patch Officiants: Silva  •  Kalim  •  Radim  •  Namari  •  Nichrom  •  Blon  •  Magna  •  Rutherfor  •  Renim  •  Thallim  •  Zinc (2001 Anime Only)
Others: Chrom  •  Lip & Rap  •  Hydro (Hao)  •  Alumi Numbirch
Abilities
Spirits: Big Chief  •  Silver Arms  •  Black Sickle  •  Red Rope  •  Platinum Sword  •  Magnescope  •  Blue Net  •  Yellow Whip  •  Clear Coat  •  Green Seeds  •  Grey Saucer  •  Purple Kick  •  Zinc Arms (2001 Anime Only)
Five Elemental Spirits: Spirit of Earth  •  Spirit of Fire  •  Spirit of Rain  •  Spirit of Thunder  •  Spirit of Wind
Related Articles
Groups: Patch Tribe  •  Knights Templar
Vehicles: Patch Vehicles
Tools: Oracle Bell  •  iPatch
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